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Snake Cam

Posted on October 12, 2010.
Snake CamMetal Gear 2: Solid Snake
Gameplay

The ability to crawl under tight spaces and hide from enemies has been added to Metal Gear 2.

Metal Gear 2 is still evolving and is based on stealth-based gameplay of its predecessor. As in the original Metal Gear, the player's objective is to infiltrate the enemy stronghold, while avoiding the detection of soldiers, cameras, infrared sensors and other monitoring devices. The biggest change in the game was made for the conduct of the enemy. Whereas in the original game wardens could not see straight lines, the guards Metal Gear 2, all have a field of view of 45 degrees. The guards can also turn your head left or right to see and move diagonally from one screen to another (instead of being stationed in a field). The enemy can also hear any noise made by the player, which usually occurs when the player hits the wall, fire a gun not silent, uses an explosive, or working on certain types of terrain. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen will go after the enemy has lost track of the player. When the counter reaches zero, the alert phase will start, the game will return to normal.

The player was given a variety of maneuvers and new tools to help them remain undetected and finish the game. For example, the player may now kneel and crawl in addition to walking, allowing the player to avoid noise pick up land mines, and hide in confined spaces such as under desks or ducts air inside. A radar with a 3x3 grid on the top right of the screen indicates the current position of Snake in the center of the screen (like a red dot), with enemy soldiers as white dots, allowing the player to determine what which is to come. However, the radar is turned off when the player is in the alert phase. The radar can also be used with the mine detector equipped to determine the locations of mines placed or launch Stinger missiles on a target aircraft. Many of the weapons and equipment of the first part is presented more as well as new elements such as mice robotics used to distract enemies, camouflage rug, and three different types of rations with their special attributes. The player does not need to rescue hostages in order to increase their rank, but their vital energy and capacity is increased each time they defeat an enemy boss.

The transceiver has been greatly altered and the first game. Messages, the player now receives according to their current situation and objective of the mission, rather than the room they are currently making less fixed and more dynamic. The transceiver will now show Snake's face and the face of the character he is currently communicating with. The player can also talk to children who live in the fortress to learn new information, the player is penalized by the loss of health if he kills a child. areas of the game are more varied than in the first game and a number of puzzles must be completed to finish the game, such as luring a carrier pigeon with a specific type of diet, the pursuit of a spy in the ladies room or deciphering secret codes from the tap to get the number of new frequencies. The game system overall Metal Gear 2 was used as the basis for its 3D suite, Metal Gear Solid.

Plot

Snake communicates with Campbell in the MSX2 version.

Characters

See also: List of characters from the Metal Gear series

Solid Snake, a former member of FOXHOUND and the retirement of the original statements hero of Metal Gear as a playable character. Its new mission is to rescue the hostages Biologist Dr. Kio Marv Czechoslovak forces Zanzibarland. He is assisted by a support team radio Roy Campbell, his new commander, McDonnell Miller, a trainer and instructor of survival drilling Käsler George, a military strategist and Yozef Norden (rena.
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